New Beginnings for Cloud Computing and the Gaming Industry

New Beginnings for Cloud Computing and the Gaming Industry

The time has come, cloud computing has officially reached the gaming industry. The term ‘cloud computing’, was coined in the mid-1990s and was emphasized by Eric Schmidt in the 2000s, who was Google’s CEO at the time. With the emergence of people accessing computer software and files over the Web instead of their desktops, the future of computing was expected to become more cloud-based. 

Cloud computing, one of the biggest tech innovations, offers all you need in computing services and plays a major role in most business models. In fact, over 90 percent of businesses are using these services. Companies and organizations embrace cloud computing because it is cost effective, productive, safe and allows businesses to expand their bandwidth.

The capability of you quickly accessing files, streaming the newest episode of Saturday Night Live, or purchasing a pack of gaming controller grips online means that you too have experience working the cloud. The evolution of cloud computing has begun to revolutionize the gaming industry.

The idea of cloud gaming is not exactly new. In the late 2000s, game developers were beginning to idealize the future of gaming. However, they had to hold off on the development of cloud computing because of slow internet speeds and the provided technology at the time. Now that internet speed and technology has evolved, cloud gaming can finally flourish. 

In the past, gamers had to keep up with the latest technology by buying gaming consoles, laptops, and graphics cards, which are expensive, especially since systems become outdated about every three years. Cloud gaming allows gamers to access their favorite games and connect with friends on any device at any time.  

According to Fortune Business Insights, the global cloud gaming market is projected to reach over 40 billion by 2029. There are various types of cloud gaming services. Some of the most commonly-used cloud gaming services are offered from gaming publishers and mobile operators or are subscription based. 

Ubisoft, was the first gaming publisher to offer cloud gaming. Ubisoft+ subscribers are offered unlimited access to a large catalog of games that can be downloaded for a single monthly fee. Electronic Arts has also developed services similar to Ubisoft. In 2018, EA bought GameFly’s cloud-streaming technology and modeled their services after Netflix’s streaming platform.

Mobile operators, like Verizon, have begun making a footprint in the cloud gaming market. Telecom and mobile operators provide subscriptions that can be bundled with your phone and internet services. This allows gamers to stream games to portable devices without even needing to purchase the game. 

Subscription based services such as Amazon Luna and Nvidia, offer plans with different levels of video quality and hours of playtime. Monthly fees can range from free to 25 dollars monthly. 

How can Setex gamer grips and controller grips take your cloud gaming session to the next level? As the gaming industry transitions into cloud services, consider upgrading the grip on your devices to fit your cloud gaming needs. We at Setex offer a wide range of gamer grip products that can improve your gaming performance and comfort. Whether you use a palm grip, or a fingertip grip, our assorted shapes gripping pads are perfectly sized to act as mouse grips. They also work great on your tablet or phone. If you are committed to your current Playstation or Xbox console, we offer gaming controller grips and  thumbstick grips to help you stay in control of your gaming experience. Perfect for the claw grip gamer!

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